OTMapEditor 0.4.4.90 - 7.6 - Updated 2 May By Simone

Map editor tibia 7.7

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  1. puiu
     
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    OTMapEditor 0.4.4.90 - 7.6
    * Adding items into containers implemented (make backup of the map to see if your server can handle this correctly!)
    * Export minimap

    How to use: View->Windows->Minimap, Press Ctrl+F5 and a Save dialog will appear. There is also Ctrl+F6 that will export all floors (0->15)

    OTMapEditor 0.4.4.87 - 7.6

    0.4.488b build 5 (experimental)
    * Ground item can now have action/unique ids

    0.4.488b build 4 (experimental)
    * Shows a warning if a monster/npc could not be found in the creatures.xml
    * Removed the Move Tool, its now integrated directly in the Selection Tool, just start dragging the selection to move/copy (hold down ctrl before releasing to copy)
    * Drag and drop improved

    0.4.488b build 2 (experimental)
    * Npc loading/saving added
    * Experimental multiple-material windows (im thinking how this could be improved, perhaps make them more specialized so you can add a group with boat items that is only shown in the extra-material windows...)
    * show only active floor option
    * bug fixes

    0.4.487
    * auto-house-door ids
    * bug fixes

    0.4.486
    * added a minimap
    * house-maker added
    * xml saving saving speed increased by 300%
    * added better error messages when failing to load a map
    * bug fixes

    0.4.480
    * fixed splash/fluid containers not showing the correct color

    0.4.479
    * bug fixes (if you use 0.4.478 = upgrade)

    0.4.478
    * Added town properties
    * Larger eraser sizes
    1x1 eraser: Removes only the top item (one at the time), except ground tiles, to remove the tile in 1x1 eraser (all items at the same time) hold down CTRL.
    larger erasers: Removes all items, if you want those to work as the 1x1 eraser (remove all top item, except ground) hold down SHIFT.

    * possible to set text to readable items.

    0.4.477
    * Added template option
    To convert 7.x borders to 7.6 borders File->Load template... then select template.otbm, then open your map and the template will replace old borders with the new graphics (make a copy of your map before just incase)

    * Added a import function
    To load other maps without unloading the previous maps, like a merge feature, Example: player1 makes a mainland in the middle of the map, player2 says he has made a cool island, player1 loads up his map (File->Open...) then choose File->Import... selects player2 map to insert the island to his map.

    * updated to 7.6
    * Fixed some bugs with always on top order layer


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  2. statuyx
     
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    simplesmente fixe
     
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  3. Crops
     
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    ORIGINAL PAGE XD: http://avalonforum.forumcommunity.net/?t=12297379ORIGINAL PAGE XD: http://avalonforum.forumcommunity.net/?t=12297379ORIGINAL PAGE XD: http://avalonforum.forumcommunity.net/?t=12297379
     
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2 replies since 30/5/2006, 09:26   13612 views
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